2017-10-20 10:27:14 +02:00
2017-10-20 10:16:53 +02:00
2017-10-17 21:11:03 +02:00
2017-10-20 10:16:53 +02:00
2017-10-20 10:27:14 +02:00
2017-10-20 10:16:53 +02:00

Procedurally generate planets

The curent version works with a modiefied midpoint-displacement method on a sphere. It can generate different levels of detail on demand.

lod0 lod1 lod2 lod3

I think the generation could be twekead to only generate a small portion in a heigh level of detail and keep the rest low level, so a player sees everythig in high detail, while the computer only has to compute a fraction in hd.

S
Description
No description provided
Readme
7 MiB
Languages
Python 100%