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import argparse |
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sample_usage = """example: |
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python traitograph.py --names a b c --values 1 2 3 --max-value 4 |
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python traitograph.py -o "character.png" --names n1 n2 n3 n4 --values 1 3 2 3 --max-value 4 |
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python traitograph.py --names curious organized energetic friendly confident --values 5 4 3 4 2 --max-value 7 -d True |
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""" |
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parser = argparse.ArgumentParser(description="Generate a chart showing character traits.", |
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epilog=sample_usage, |
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formatter_class=argparse.RawDescriptionHelpFormatter) |
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parser.add_argument("--out-file", "-o", dest="out_file_name", |
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metavar="out_file", default="chart.png", |
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help="The file in which the image will be written. (Defaults to \"chart.png\")") |
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parser.add_argument("--names", "-n", dest="names", |
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required=True, nargs="+", metavar="name", |
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help="The names of the character traits") |
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parser.add_argument("--values", "-v", dest="values", |
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required=True, nargs="+", type=int, metavar="value", |
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help="The values for the character traits") |
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parser.add_argument("--max-value", "-m", dest="max_value", |
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required=True, type=int, metavar="max", |
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help="The maximum value for any trait") |
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parser.add_argument("--foreground", "-fg", dest="foreground", |
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nargs=3, type=int, default=[0,0,0], metavar="channel", |
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help="The foreground color of the chart. (Values from 0 to 255 -- defaults to [0,0,0])") |
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parser.add_argument("--backgournd", "-bg", dest="background", |
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nargs=3, type=int, default=[255,255,255], metavar="channel", |
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help="The background color of the chart. (Values from 0 to 255 -- defaults to [255,255,255])") |
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parser.add_argument("--trait-color", "-lc", dest="trait_color", |
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nargs=4, type=int, default=[0,190,190,100], metavar="channel", |
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help="The color of the colored part of the chart. (Values from 0 to 255 -- defaults to [0,190,190,100])") |
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parser.add_argument("--outer-padding", "-op", dest="outer_padding", |
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type=int, default=20, metavar="pixel_count", |
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help="The additional padding applied around the chart. (Defaults to 20)") |
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parser.add_argument("--line-spacing", "-ls", dest="line_spacing", |
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type=int, default=40, metavar="pixel_count", |
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help="The additional padding applied around the chart. (Defaults to 40)") |
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parser.add_argument("--dot-size", "-ds", dest="dot_size", |
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type=int, default=2, metavar="dot_size", |
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help="The size of the dots. (Defaults to 2)") |
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parser.add_argument("--display", "-d", dest="display", |
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type=bool, default=False, metavar="display", |
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help="If True, shows the generated plot in a window. (Defaults to False)") |
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args = parser.parse_args() |
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import math |
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import os |
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os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide" |
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import pygame |
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from pygame import gfxdraw |
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# to have the first vertex at the top rather than the bottom, otherwise |
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# odd-numbered n-gons look like they are upside down |
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circle_offset = math.pi |
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def generate_n_gon_points(n, center, radii): |
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alpha_step = math.tau / n |
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if type(radii) == int: |
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radii = [radii for i in range(n)] |
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else: |
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assert(len(radii) == n) |
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# go clockwise, so flip the sign in the sin and cos, functions (I know |
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# unnecessary for cos, but looks better when aligned :) |
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return [(int(math.sin(-i * alpha_step + circle_offset) * radii[i] + center[0]), # x coordintate |
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int(math.cos(-i * alpha_step + circle_offset) * radii[i] + center[1])) # y coordintate |
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for i in range(n)] |
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def generate_plot_surface(dimension_count, values, max_value, line_spacing, foreground, background, trait_color, dot_size): |
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# figure out exactly, how big the surface needs to be, by looking at the |
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# outer most points |
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radius = line_spacing * max_value |
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points = generate_n_gon_points(dimension_count, (0,0), radius) |
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max_x = max((point[0] for point in points)) |
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min_x = -max_x # symmetry: fist point is always straight up |
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min_y = -radius # fist point is always straight up |
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max_y = max((point[1] for point in points)) |
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padding = dot_size//2 + 4 |
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surface_size = (max_x - min_x + 2*(padding), |
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max_y - min_y + 2*(padding)) |
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plot_center = [surface_size[0] // 2, |
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radius + padding] |
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# generate the surface |
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surface = pygame.Surface(surface_size) |
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surface.fill(background) |
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transparent_overlay = pygame.Surface(surface_size, pygame.SRCALPHA) |
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transparent_overlay.set_alpha(100) #TODO(Felix): make this adjustable |
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font = pygame.font.Font(pygame.font.get_default_font(), int(line_spacing*0.4)) |
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for i in range(max_value): |
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points = generate_n_gon_points(dimension_count, plot_center, radius) |
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pygame.draw.aalines(surface, foreground, True, points) |
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for point in points: |
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gfxdraw.filled_circle(surface, point[0], point[1], dot_size, foreground) |
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gfxdraw.aacircle(surface, point[0], point[1], dot_size, foreground) |
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textsurface = font.render(f"{max_value-i}", True, foreground) |
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text_location = (points[0][0] - textsurface.get_size()[0] // 2, |
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points[0][1] + int(line_spacing * 0.2)) |
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surface.blit(textsurface,text_location) |
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radius -= line_spacing |
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# draw in the trait polygon |
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radii = [value * line_spacing for value in values] |
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trait_points = generate_n_gon_points(dimension_count, plot_center, radii) |
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print(trait_points) |
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trait_color_full_alpha = trait_color[:3] |
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for point in trait_points: |
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gfxdraw.filled_circle(surface, point[0], point[1], 4, trait_color_full_alpha) |
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pygame.draw.aalines(surface, trait_color_full_alpha, True, trait_points) |
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# draw the transparent polygon |
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pygame.draw.polygon(transparent_overlay, trait_color, trait_points) |
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surface.blit(transparent_overlay, (0,0)) |
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return surface |
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def plot(names, values, max_value, foreground, background, trait_color, out_file_name, display, outer_padding, line_spacing, dot_size): |
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number_dimensions = len(names) |
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assert(number_dimensions == len(values)) |
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assert(max_value > 0) |
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pygame.init() |
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plot_surface = generate_plot_surface(number_dimensions, values, max_value, line_spacing, foreground, background, trait_color, dot_size) |
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final_surface = plot_surface |
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pygame.image.save(final_surface, out_file_name) |
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if display: |
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window = pygame.display.set_mode(final_surface.get_size()) |
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pygame.display.set_caption("Traitograph") |
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window.blit(final_surface, (0,0)) |
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pygame.display.update() |
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running = True |
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while running: |
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for event in pygame.event.get(): |
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if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): |
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running = False |
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else: |
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print("done") |
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pygame.quit() |
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plot(**vars(args)) |