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- import argparse
-
- sample_usage = """example:
-
- python traitograph.py --names a b c --values 1 2 3 --max-value 4
- python traitograph.py -o "character.png" --names n1 n2 n3 n4 --values 1 3 2 3 --max-value 4
- python traitograph.py --names curious organized energetic friendly confident --values 5 4 3 4 2 --max-value 7 -d True
- """
-
- parser = argparse.ArgumentParser(description="Generate a chart showing character traits.",
- epilog=sample_usage,
- formatter_class=argparse.RawDescriptionHelpFormatter)
- parser.add_argument("--out-file", "-o", dest="out_file_name",
- metavar="out_file", default="chart.png",
- help="The file in which the image will be written. (Defaults to \"chart.png\")")
- parser.add_argument("--names", "-n", dest="names",
- required=True, nargs="+", metavar="name",
- help="The names of the character traits")
- parser.add_argument("--values", "-v", dest="values",
- required=True, nargs="+", type=int, metavar="value",
- help="The values for the character traits")
- parser.add_argument("--max-value", "-m", dest="max_value",
- required=True, type=int, metavar="max",
- help="The maximum value for any trait")
- parser.add_argument("--foreground", "-fg", dest="foreground",
- nargs=3, type=int, default=[0,0,0], metavar="channel",
- help="The foreground color of the chart. (Values from 0 to 255 -- defaults to [0,0,0])")
- parser.add_argument("--backgournd", "-bg", dest="background",
- nargs=3, type=int, default=[255,255,255], metavar="channel",
- help="The background color of the chart. (Values from 0 to 255 -- defaults to [255,255,255])")
- parser.add_argument("--trait-color", "-lc", dest="trait_color",
- nargs=4, type=int, default=[0,190,190,100], metavar="channel",
- help="The color of the colored part of the chart. (Values from 0 to 255 -- defaults to [0,190,190,100])")
- parser.add_argument("--outer-padding", "-op", dest="outer_padding",
- type=int, default=20, metavar="pixel_count",
- help="The additional padding applied around the chart. (Defaults to 20)")
- parser.add_argument("--line-spacing", "-ls", dest="line_spacing",
- type=int, default=40, metavar="pixel_count",
- help="The additional padding applied around the chart. (Defaults to 40)")
- parser.add_argument("--dot-size", "-ds", dest="dot_size",
- type=int, default=2, metavar="dot_size",
- help="The size of the dots. (Defaults to 2)")
- parser.add_argument("--display", "-d", dest="display",
- type=bool, default=False, metavar="display",
- help="If True, shows the generated plot in a window. (Defaults to False)")
- args = parser.parse_args()
-
- import math
- import os
- os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide"
- import pygame
- from pygame import gfxdraw
-
- # to have the first vertex at the top rather than the bottom, otherwise
- # odd-numbered n-gons look like they are upside down
- circle_offset = math.pi
-
- def generate_n_gon_points(n, center, radii):
- alpha_step = math.tau / n
-
- if type(radii) == int:
- radii = [radii for i in range(n)]
- else:
- assert(len(radii) == n)
-
- # go clockwise, so flip the sign in the sin and cos, functions (I know
- # unnecessary for cos, but looks better when aligned :)
- return [(int(math.sin(-i * alpha_step + circle_offset) * radii[i] + center[0]), # x coordintate
- int(math.cos(-i * alpha_step + circle_offset) * radii[i] + center[1])) # y coordintate
- for i in range(n)]
-
- def generate_plot_surface(dimension_count, values, max_value, line_spacing, foreground, background, trait_color, dot_size):
- # figure out exactly, how big the surface needs to be, by looking at the
- # outer most points
- radius = line_spacing * max_value
- points = generate_n_gon_points(dimension_count, (0,0), radius)
-
- max_x = max((point[0] for point in points))
- min_x = -max_x # symmetry: fist point is always straight up
- min_y = -radius # fist point is always straight up
- max_y = max((point[1] for point in points))
-
- padding = dot_size//2 + 4
- surface_size = (max_x - min_x + 2*(padding),
- max_y - min_y + 2*(padding))
-
- plot_center = [surface_size[0] // 2,
- radius + padding]
-
- # generate the surface
- surface = pygame.Surface(surface_size)
- surface.fill(background)
-
- transparent_overlay = pygame.Surface(surface_size, pygame.SRCALPHA)
- transparent_overlay.set_alpha(100) #TODO(Felix): make this adjustable
-
- font = pygame.font.Font(pygame.font.get_default_font(), int(line_spacing*0.4))
- for i in range(max_value):
- points = generate_n_gon_points(dimension_count, plot_center, radius)
-
- pygame.draw.aalines(surface, foreground, True, points)
-
- for point in points:
- gfxdraw.filled_circle(surface, point[0], point[1], dot_size, foreground)
- gfxdraw.aacircle(surface, point[0], point[1], dot_size, foreground)
-
- textsurface = font.render(f"{max_value-i}", True, foreground)
-
- text_location = (points[0][0] - textsurface.get_size()[0] // 2,
- points[0][1] + int(line_spacing * 0.2))
- surface.blit(textsurface,text_location)
-
- radius -= line_spacing
-
- # draw in the trait polygon
- radii = [value * line_spacing for value in values]
- trait_points = generate_n_gon_points(dimension_count, plot_center, radii)
- print(trait_points)
-
- trait_color_full_alpha = trait_color[:3]
- for point in trait_points:
- gfxdraw.filled_circle(surface, point[0], point[1], 4, trait_color_full_alpha)
-
- pygame.draw.aalines(surface, trait_color_full_alpha, True, trait_points)
-
- # draw the transparent polygon
- pygame.draw.polygon(transparent_overlay, trait_color, trait_points)
- surface.blit(transparent_overlay, (0,0))
-
- return surface
-
-
- def plot(names, values, max_value, foreground, background, trait_color, out_file_name, display, outer_padding, line_spacing, dot_size):
- number_dimensions = len(names)
- assert(number_dimensions == len(values))
- assert(max_value > 0)
-
- pygame.init()
-
- plot_surface = generate_plot_surface(number_dimensions, values, max_value, line_spacing, foreground, background, trait_color, dot_size)
-
- final_surface = plot_surface
- pygame.image.save(final_surface, out_file_name)
-
- if display:
- window = pygame.display.set_mode(final_surface.get_size())
- pygame.display.set_caption("Traitograph")
- window.blit(final_surface, (0,0))
- pygame.display.update()
- running = True
- while running:
- for event in pygame.event.get():
- if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
- running = False
- else:
- print("done")
- pygame.quit()
-
- plot(**vars(args))
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