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# Procedurally generate planets
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The curent version works with a modiefied midpoint-displacement method on a sphere.
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It can generate different levels of detail on demand.
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I think the generation could be twekead to only generate a small portion in a heigh
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level of detail and keep the rest low level, so a player sees everythig in high detail,
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while the computer only has to compute a fraction in hd.
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