b4 taking 4 reference points instead of just 2
This commit is contained in:
+6
-4
@@ -55,15 +55,17 @@ def createMeshFromData(name, origin, verts, faces):
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me = bpy.data.meshes.new(name+'Mesh')
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ob = bpy.data.objects.new(name, me)
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ob.location = origin
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ob.scale = (8,8,8)
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# Link object to scene and make active
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scn = bpy.context.scene
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scn.objects.link(ob)
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scn.objects.active = ob
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ob.select = True
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ob.select = False
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# Create mesh from given verts, faces.
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me.from_pydata(verts, [], faces)
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# Update mesh with new data
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me.update()
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@@ -75,7 +77,7 @@ def subdivide(verts, faces, iteration):
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def vecLen(vec):
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return sum([c**2 for c in vec])**.5
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def expandVecToLen(vec, desiredLength):
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def scaleVecToLen(vec, desiredLength):
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vecLen_now = vecLen(vec)
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return (
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vec[0] * desiredLength / vecLen_now,
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@@ -87,9 +89,9 @@ def subdivide(verts, faces, iteration):
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vecLen_p1 = vecLen(verts[p1])
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vecLen_p2 = vecLen(verts[p2])
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vecLen_new = (vecLen_p1 + vecLen_p2)*.5
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heightDelta = random.gauss(0,.03*(.6**iteration))
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heightDelta = random.gauss(0,.01*(.6**iteration))
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return expandVecToLen ((
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return scaleVecToLen ((
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(verts[p1][0] + verts[p2][0]) * .5,
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(verts[p1][1] + verts[p2][1]) * .5,
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(verts[p1][2] + verts[p2][2]) * .5
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