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generic containers

banana-cakes
FelixBrendel 6 년 전
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e782aa70b7
2개의 변경된 파일301개의 추가작업 그리고 159개의 파일을 삭제
  1. +3
    -3
      arraylist.hpp
  2. +298
    -156
      hashmap.hpp

+ 3
- 3
arraylist.hpp 파일 보기

@@ -35,7 +35,7 @@ struct Array_List {
return data[index];
}

proc _merge(int start, int mid, int end) -> void {
void _merge(int start, int mid, int end) {
int start2 = mid + 1;

/* If the direct merge is already sorted */
@@ -67,7 +67,7 @@ struct Array_List {
}
}

proc sort(int left=-1, int right=-1) -> void {
void sort(int left=-1, int right=-1) {
if (left == -1) {
sort(0, next_index - 1);
return;
@@ -83,7 +83,7 @@ struct Array_List {
_merge(left, middle, right);
}

proc sorted_find(type elem, int left=-1, int right=-1) -> int {
int sorted_find(type elem, int left=-1, int right=-1) {
if (left == -1) {
return sorted_find(elem, 0, next_index - 1);
} else if (left == right) {


+ 298
- 156
hashmap.hpp 파일 보기

@@ -11,159 +11,301 @@
// }
// }

#define __for_hm_generator(key_type, hm) \
if (key_type key = nullptr); else \
if (void* value = nullptr); else \
for(int index = 0; index < hm->current_capacity; ++index) \
if (!((!hm->data[index].deleted) && \
(key = hm->data[index].original) && \
(value = hm->data[index].object))); else


#define define_hash_map(type, name) \
bool hm_objects_match(type,type); \
u32 hm_hash(type); \
\
struct name##_Hash_Map_Cell { \
type original; \
u64 hash; \
bool deleted; \
void* object; \
}; \
\
struct name##_Hash_Map { \
int current_capacity; \
int cell_count; \
name##_Hash_Map_Cell* data; \
}; \
\
name##_Hash_Map* create_##name##_hashmap(int initial_capacity=8) { \
name##_Hash_Map* hm = new name##_Hash_Map; \
hm->current_capacity = initial_capacity; \
hm->cell_count = 0; \
/* set all data to nullptr */ \
hm->data = (name##_Hash_Map_Cell*)calloc(initial_capacity, sizeof(name##_Hash_Map_Cell)); \
/* printf("check: %s\n", hm->data[6].original_string); */ \
return hm; \
} \
\
int hm_get_index_of_living_cell_if_it_exists(name##_Hash_Map* hm, type key, u64 hash_val) { \
int index = hash_val % hm->current_capacity; \
name##_Hash_Map_Cell cell = hm->data[index]; \
/* test if cell exists at that index */ \
if (cell.original) { \
/* check if strings match */ \
if (hm_objects_match(key, cell.original)) { \
/* we found it, now check it it is deleted: */ \
if (cell.deleted) { \
/* we found it but it was deleted, we */ \
/* dont have to check for collisions then */ \
return -1; \
} else { \
/* we found it and it is not deleted */ \
return index; \
} \
} else { \
/* strings dont match, this means we have */ \
/* a collision. We just search forward */ \
for (int i = 0; i < hm->current_capacity; ++i) { \
int new_idx = (i + index) % hm->current_capacity; \
cell = hm->data[new_idx]; \
if (!cell.original) \
return -1; \
if (!hm_objects_match(key, cell.original)) \
continue; \
if (cell.deleted) \
continue; \
return new_idx; \
} \
/* not or only deleted cells found */ \
return -1; \
} \
} else { \
/* no cell exists at this index so the item was never in the */ \
/* hashmap. Either it would be there or be ther and 'deleted' */ \
/* or another item would be there and therefore a collistion */ \
/* would exist */ \
return -1; \
} \
} \
\
inline bool hm_key_exists(name##_Hash_Map* hm, type key) { \
return hm_get_index_of_living_cell_if_it_exists(hm, key, hm_hash(key)) != -1; \
} \
\
inline void* hm_get_object(name##_Hash_Map* hm, type key) { \
int index = hm_get_index_of_living_cell_if_it_exists(hm, key, hm_hash(key)); \
if (index != -1) { \
return hm->data[index].object; \
} \
return nullptr; \
} \
\
inline void hm_delete_object(name##_Hash_Map* hm, type key) { \
int index = hm_get_index_of_living_cell_if_it_exists(hm, key, hm_hash(key)); \
if (index != -1) { \
hm->data[index].deleted = true; \
} \
} \
\
void hm_set(name##_Hash_Map* hm, type key, void* obj) { \
u64 hash_val = hm_hash(key); \
int index = hash_val % hm->current_capacity; \
\
/* if we the desired cell is just empty, write to it and done :) */ \
if (!hm->data[index].original) { \
/* insert new cell into desired slot */ \
++hm->cell_count; \
} else { \
if (hm_objects_match(key, hm->data[index].original)) { \
/* overwrite object with same key, dont increment cell */ \
/* count */ \
} else { \
/* collision, check resize */ \
++hm->cell_count; \
if ((hm->cell_count*1.0f / hm->current_capacity) > 0.666f) { \
auto old_data = hm->data; \
hm->data = (name##_Hash_Map_Cell*)calloc(hm->current_capacity*4, sizeof(name##_Hash_Map_Cell)); \
hm->cell_count = 0; \
hm->current_capacity *= 4; \
\
/* insert all old items again */ \
for (int i = 0; i < hm->current_capacity/4; ++i) { \
auto cell = old_data[i]; \
if (cell.original) { \
hm_set(hm, cell.original, cell.object); \
} \
} \
free(old_data); \
index = hash_val % hm->current_capacity; \
} \
/* search for empty slot for new cell starting at desired index; */ \
/* preventing gotos using lambdas! */ \
[&](){ \
for (int i = index; i < hm->current_capacity; ++i) { \
if (!hm->data[i].original || \
hm_objects_match(hm->data[i].original, key)) \
{ \
index = i; \
return; \
} \
} \
for (int i = 0; i < index; ++i) { \
if (!hm->data[i].original || \
hm_objects_match(hm->data[i].original, key)) \
{ \
index = i; \
return; \
} \
} \
}(); \
} \
} \
\
hm->data[index].deleted = false; \
hm->data[index].original = key; \
hm->data[index].hash = hash_val; \
hm->data[index].object = obj; \
} \
#define __for_hm_generator(key_type, value_type, hm) \
if (key_type key = 0); else \
if (value_type value = 0); else \
for(int index = 0; index < hm.current_capacity; ++index) \
if (!((!hm.data[index].deleted) && \
(key = hm.data[index].original) && \
(value = hm.data[index].object))); else


template <typename key_type, typename value_type>
struct Hash_Map {
int current_capacity;
int cell_count;
struct HM_Cell {
key_type original;
u64 hash;
bool deleted;
value_type object;
}* data;

Hash_Map(int initial_capacity = 8) {
current_capacity = initial_capacity;
cell_count = 0;
data = (HM_Cell*)calloc(initial_capacity, sizeof(HM_Cell));
}

int get_index_of_living_cell_if_it_exists(key_type key, u64 hash_val) {
// int index = hash_val & (current_capacity - 1);
int index = hash_val % current_capacity;
HM_Cell cell = data[index];
/* test if cell exists at that index */
if (cell.original) {
/* check if strings match */
if (hm_objects_match(key, cell.original)) {
/* we found it, now check it it is deleted: */
if (cell.deleted) {
/* we found it but it was deleted, we */
/* dont have to check for collisions then */
return -1;
} else {
/* we found it and it is not deleted */
return index;
}
} else {
/* strings dont match, this means we have */
/* a collision. We just search forward */
for (int i = 0; i < current_capacity; ++i) {
int new_idx = (i + index) % current_capacity;
cell = data[new_idx];
if (!cell.original)
return -1;
if (!hm_objects_match(key, cell.original))
continue;
if (cell.deleted)
continue;
return new_idx;
}
/* not or only deleted cells found */
return -1;
}
} else {
/* no cell exists at this index so the item was never in the */
/* hashmap. Either it would be there or be ther and 'deleted' */
/* or another item would be there and therefore a collistion */
/* would exist */
return -1;
}
}

bool key_exists(key_type key) {
return get_index_of_living_cell_if_it_exists(key, hm_hash(key)) != -1;
}

value_type get_object(key_type key) {
int index = get_index_of_living_cell_if_it_exists(key, hm_hash(key));
if (index != -1) {
return data[index].object;
}
int a = *((int*)(nullptr));
return 0;
}

void delete_object(key_type key) {
int index = get_index_of_living_cell_if_it_exists(key, hm_hash(key));
if (index != -1) {
data[index].deleted = true;
}
}

void set_object(key_type key, value_type obj) {
u64 hash_val = hm_hash(key);
int index = hash_val % current_capacity;

/* if we the desired cell is just empty, write to it and done :) */
if (!data[index].original) {
/* insert new cell into desired slot */
++cell_count;
} else {
if (hm_objects_match(key, data[index].original)) {
/* overwrite object with same key, dont increment cell */
/* count */
} else {
/* collision, check resize */
++cell_count;
if ((cell_count*1.0f / current_capacity) > 0.666f) {
auto old_data = data;
data = (HM_Cell*)calloc(current_capacity*4, sizeof(HM_Cell));
cell_count = 0;
current_capacity *= 4;

/* insert all old items again */
for (int i = 0; i < current_capacity/4; ++i) {
auto cell = old_data[i];
if (cell.original) {
set_object(cell.original, cell.object);
}
}
free(old_data);
index = hash_val % current_capacity;
}
/* search for empty slot for new cell starting at desired index; */
/* preventing gotos using lambdas! */
[&](){
for (int i = index; i < current_capacity; ++i) {
if (!data[i].original ||
hm_objects_match(data[i].original, key))
{
index = i;
return;
}
}
for (int i = 0; i < index; ++i) {
if (!data[i].original ||
hm_objects_match(data[i].original, key))
{
index = i;
return;
}
}
}();
}
}

data[index].deleted = false;
data[index].original = key;
data[index].hash = hash_val;
data[index].object = obj;
}

};

// #define define_hash_map(type, name) \
// bool hm_objects_match(type,type); \
// u32 hm_hash(type); \
// \
// struct name##_Hash_Map_Cell { \
// type original; \
// u64 hash; \
// bool deleted; \
// void* object; \
// }; \
// \
// struct name##_Hash_Map { \
// int current_capacity; \
// int cell_count; \
// name##_Hash_Map_Cell* data; \
// }; \
// \
// name##_Hash_Map* create_##name##_hashmap(int initial_capacity=8) { \
// name##_Hash_Map* hm = new name##_Hash_Map; \
// hm->current_capacity = initial_capacity; \
// hm->cell_count = 0; \
// /* set all data to nullptr */ \
// hm->data = (name##_Hash_Map_Cell*)calloc(initial_capacity, sizeof(name##_Hash_Map_Cell)); \
// /* printf("check: %s\n", hm->data[6].original_string); */ \
// return hm; \
// } \
// \
// int hm_get_index_of_living_cell_if_it_exists(name##_Hash_Map* hm, type key, u64 hash_val) { \
// int index = hash_val % hm->current_capacity; \
// name##_Hash_Map_Cell cell = hm->data[index]; \
// /* test if cell exists at that index */ \
// if (cell.original) { \
// /* check if strings match */ \
// if (hm_objects_match(key, cell.original)) { \
// /* we found it, now check it it is deleted: */ \
// if (cell.deleted) { \
// /* we found it but it was deleted, we */ \
// /* dont have to check for collisions then */ \
// return -1; \
// } else { \
// /* we found it and it is not deleted */ \
// return index; \
// } \
// } else { \
// /* strings dont match, this means we have */ \
// /* a collision. We just search forward */ \
// for (int i = 0; i < hm->current_capacity; ++i) { \
// int new_idx = (i + index) % hm->current_capacity; \
// cell = hm->data[new_idx]; \
// if (!cell.original) \
// return -1; \
// if (!hm_objects_match(key, cell.original)) \
// continue; \
// if (cell.deleted) \
// continue; \
// return new_idx; \
// } \
// /* not or only deleted cells found */ \
// return -1; \
// } \
// } else { \
// /* no cell exists at this index so the item was never in the */ \
// /* hashmap. Either it would be there or be ther and 'deleted' */ \
// /* or another item would be there and therefore a collistion */ \
// /* would exist */ \
// return -1; \
// } \
// } \
// \
// inline bool hm_key_exists(name##_Hash_Map* hm, type key) { \
// return hm_get_index_of_living_cell_if_it_exists(hm, key, hm_hash(key)) != -1; \
// } \
// \
// inline void* hm_get_object(name##_Hash_Map* hm, type key) { \
// int index = hm_get_index_of_living_cell_if_it_exists(hm, key, hm_hash(key)); \
// if (index != -1) { \
// return hm->data[index].object; \
// } \
// return nullptr; \
// } \
// \
// inline void hm_delete_object(name##_Hash_Map* hm, type key) { \
// int index = hm_get_index_of_living_cell_if_it_exists(hm, key, hm_hash(key)); \
// if (index != -1) { \
// hm->data[index].deleted = true; \
// } \
// } \
// \
// void hm_set(name##_Hash_Map* hm, type key, void* obj) { \
// u64 hash_val = hm_hash(key); \
// int index = hash_val % hm->current_capacity; \
// \
// /* if we the desired cell is just empty, write to it and done :) */ \
// if (!hm->data[index].original) { \
// /* insert new cell into desired slot */ \
// ++hm->cell_count; \
// } else { \
// if (hm_objects_match(key, hm->data[index].original)) { \
// /* overwrite object with same key, dont increment cell */ \
// /* count */ \
// } else { \
// /* collision, check resize */ \
// ++hm->cell_count; \
// if ((hm->cell_count*1.0f / hm->current_capacity) > 0.666f) { \
// auto old_data = hm->data; \
// hm->data = (name##_Hash_Map_Cell*)calloc(hm->current_capacity*4, sizeof(name##_Hash_Map_Cell)); \
// hm->cell_count = 0; \
// hm->current_capacity *= 4; \
// \
// /* insert all old items again */ \
// for (int i = 0; i < hm->current_capacity/4; ++i) { \
// auto cell = old_data[i]; \
// if (cell.original) { \
// hm_set(hm, cell.original, cell.object); \
// } \
// } \
// free(old_data); \
// index = hash_val % hm->current_capacity; \
// } \
// /* search for empty slot for new cell starting at desired index; */ \
// /* preventing gotos using lambdas! */ \
// [&](){ \
// for (int i = index; i < hm->current_capacity; ++i) { \
// if (!hm->data[i].original || \
// hm_objects_match(hm->data[i].original, key)) \
// { \
// index = i; \
// return; \
// } \
// } \
// for (int i = 0; i < index; ++i) { \
// if (!hm->data[i].original || \
// hm_objects_match(hm->data[i].original, key)) \
// { \
// index = i; \
// return; \
// } \
// } \
// }(); \
// } \
// } \
// \
// hm->data[index].deleted = false; \
// hm->data[index].original = key; \
// hm->data[index].hash = hash_val; \
// hm->data[index].object = obj; \
// } \

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