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- #pragma once
-
- typedef union {
- struct {
- float x, y, z;
- };
- struct {
- float r, g, b;
- };
- float v[3];
- } float3;
-
- typedef struct {
- float3 v1;
- float3 v2;
- } float2x3;
-
-
- float3 Cross(float3, float3);
- float3 Normalize(float3);
-
-
- float3 Abs(float3);
- float2x3 Abs(float2x3);
-
- float2x3 operator/(float2x3, float2x3);
- bool operator<=(float2x3, float);
-
- float3 operator-(float3);
- float3 operator*(float3, float);
- float3 operator*(float, float3);
- float3 operator/(float3, float);
- float3 operator+(float3, float3);
- float3 operator-(float3, float3);
- float3 operator/(float3, float3);
-
- float3& operator*=(float3&, float);
- float3& operator/=(float3&, float3);
- float3& operator+=(float3&, float3);
- float3& operator-=(float3&, float3);
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