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8 年之前 | |
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| screenshots | 8 年之前 | |
| .gitignore | 8 年之前 | |
| genSphere.py | 8 年之前 | |
| readme.md | 8 年之前 | |
| sphere.blend | 8 年之前 | |
The curent version works with a modiefied midpoint-displacement method on a sphere. It can generate different levels of detail on demand.
I think the generation could be twekead to only generate a small portion in a heigh level of detail and keep the rest low level, so a player sees everythig in high detail, while the computer only has to compute a fraction in hd.