# Procedurally generate planets ![planet](screenshots/planet.png) The curent version works with a modiefied midpoint-displacement method on a sphere. It can generate different levels of detail on demand. ![lod0](screenshots/lod0.png) ![lod1](screenshots/lod1.png) ![lod2](screenshots/lod2.png) ![lod3](screenshots/lod3.png) I think the generation could be twekead to only generate a small portion in a heigh level of detail and keep the rest low level, so a player sees everythig in high detail, while the computer only has to compute a fraction in hd.