# Procedurally generate planets

![planet](screenshots/planet.png)

The curent version works with a modiefied midpoint-displacement method on a sphere.
It can generate different levels of detail on demand.

![lod0](screenshots/lod0.png)
![lod1](screenshots/lod1.png)
![lod2](screenshots/lod2.png)
![lod3](screenshots/lod3.png)

I think the generation could be twekead to only generate a small portion in a heigh
level of detail and keep the rest low level, so a player sees everythig in high detail,
while the computer only has to compute a fraction in hd.
